Hall of Fame Education Programs
Grades 3-5
Master Champs
Character Development
Civics: 3.10
Science: 3.1, 4.1
Virginia Studies: VS.1
By participating in several team-building activities such as “Quarterback Stack” and “NASCAR Pitstop,” students will demonstrate that it is important for individuals to follow rules for the success of a larger group. Students will make predictions of outcomes and draw conclusions. They will determine cause and effect relationships as they view several brief video vignettes of great champions who overcame many adversities. In small groups, students will compare and contrast champions of the past with athletes today to determine the true characteristics of a real CHAMP.
Just My Size!
Healthy Lifestyles
Science: 3.1, 4.1, 5.1
Math: 3.5, 3.14, 4.10, 4.12, 5.11
Students will observe and compare nutritional information from food labels of unknown foods. They will make predictions to identify the foods based on comparisons fo the measurements of the ingredients in each food. After participating in ACTIVote, students’ conclusions will be charted on bar graphs and tables. Using various units of measure (cup, ounce, gram, pound, etc), students will compare and measure recommended portion sizes, then learn to control portion sizes using simple visual aids. A race to the finish in “Portion Plate Creation” will give students a chance to demonstrate their knowledge.
You Are What You Eat
Healthy Lifestyles
Science: 3.1, 4.1, 5.1
Math: 3.14, 4.12, 5.11
Students will interactively investigate the cause and effect relationship of fat and sugar on the body. By participating in classroom demonstrations, they will learn the content of sugar and fat in some common food and drink items. Students will learn the effects of excess body fat on the heart and how to identify a healthy heart by participating in “Half-Hearted Healthy Hearts,” modeling normal blood flow through the heart and learning how to take their own heart rate.
Go for the Gold!
Olympics/Ancient Greece
History: 3.1
Geography: 3.4
After locating Greece and Rome on the world map, students will participate in a mini-Olympics. This will enhance their understanding of the major contributions of Ancient Greece to our world today in government, sports, and architecture. As students work in teams for their city-state, they will learn about the birth of democracy and why rules and laws are necessary. The Spartans, Athenians, etc, will compete in the Hall’s version of the Ancient Greek Olympics, complete with the crowning of the wreath of olive leaves! The sculpturing process used to create the incredible brick reliefs decorating the outside walls of the Hall of Fame building will be compared to the sculpturing of the Ancient Greek terracotta friezes that adorn the Parthenon. VSHFM would like to extend a special thanks to renowned sculptor, Sue Landerman, for not only sharing her talent by “breathing life into bricks” that greet our visitors daily, but for sharing her passionate story of the meticulous process of this ancient art form.
Not So Simple Machines
Simple/Compound Machines
Science: 3.2, 4.2, 5.1
Hands-on experiments will allow students to discover the effects of forces such as friction and gravity on the ability to do work, and how the lever, wheel and axle, screw, pulley, wedge, and inclined plane can make work easier. Students will go on a virtual expedition and be challenged to decide which simple machines would work best to solve a dilemma at each adventurous location. Finally, using museum movement, students will demonstrate their understanding of how combining two simple machines forms a compound machine.
Playground Physics
Force/Motion/Friction/Energy
Science: 3.2, 4.2, 5.1
Which slides produce the best rides? How does the length and weight of a swing affect its motion? What do elephants, peanuts, feathers and shaving cream have in common? By participating in hands-on experiments, students will find the answers to these questions and more as they investigate the principles of force, friction, energy and inertia found on the playground. Then, given simple building materials, they will construct their own playground equipment, demonstrating equal and unequal masses.
NEW! Towering Straws
Geometry: 3.18, 4.17, 5.16
Science: 3.2, 4.2, 5.1
Two- and three-dimensional geometric figures will be analyzed. Then, by virtual tour, students will take a journey around the world to observe how these geometric shapes, symmetry and congruence are used in the construction of unusual but stable structures. In groups, students will then compete to construct the tallest freestanding model of the Olympic Torch tower, using only drinking straws.
What a Gas!
Properties of Matter
Science: 3.3, 4.1, 5.4
You can “catch a ball” but did you know you can “catch” air? That’s just what students will do in this program. They will then investigate and understand molecules by experimenting with special solutions that will allow them to see molecules in action. Air mass, air pressure and volume of air become visible in interactive experiments using simple objects such as marshmallows. By assisting in demonstrations that will make their hair stand on end -- literally! -- students will observe that, although air cannot be seen, it has the power to move objects. Finally, the effects of heat on the nature of molecules will be evaluated as we launch an indoor hot air balloon!
NEW! Teach Me Math at the Ballgame
(Differentiated for grade-level appropriateness.)
Math: 3.1, 3.2, 3.3, 3.5, 3.8, 3.9, 3.13, 3.14, 3.15, 3.17, 3.18, 3.23
4.1, 4.2, 4.4, 4.5, 4.7, 4.8, 4.10, 4.11, 4.12, 4.13, 4.17, 4.19
5.1, 5.2, 5.3, 5.5, 5.10, 5.11, 5.12, 5.16
Play ball! Students will review SOL math skills as they take an imaginary trip to a Washington Nationals baseball game. Teachers immediately will be able to evaluate mastery of skills as students show their ability to choose the best calendar date, calculate the purchase of tickets, order food from Ernie the Hotdog Man, keep game stats, and much more using the ACTIVote. Students will discover that a fun day at the ballpark is loaded with many math decisions!
Mathletics
Probability & Statistics
Math: 4.19, 5.17, 5.19
Good luck in determining the most “mathletic.” As students competein the Hall of Fame Triathlon, they will learn how to record a set of data and find the mean, median and mode. Using the ACTIVboard, students will create a graph to represent the data. Then outcomes will be demonstrated using both fractions and decimals.
Language in Motion II
(Differentiated for grade-level appropriateness.)
English: 3.1, 3.2, 3.3, 4.1, 4.3, 4.8, 5.1, 5.2, 5.9
No paper and pencil needed here. Who says Scrabble can only be played sitting down? Finally, an active way to learn language skills. Students will be engaged in constant motion and be surprised to find themselves learning language and reading skills as they jump and jive their way through poetry, parts of speech, vocabulary, and more.
PROGRAMS FOR GRADES K-2
PROGRAMS FOR GRADES 6-12
OTHER PROGRAMS
WE TRAIN THE WHOLE CHILD TO STRENGTHEN THEIR COMPETITIVE EDGE
More Questions? Contact Shirley Martin at (757) 393-8031 ext 14.
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